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Live! A History of Art for Artists Animators and Gamers

Overview

The animation, games and visual effects (VFX) industries are always searching for new talent. BA (Hons) Blitheness and Games Fine art allows y'all to explore and develop both traditional and new techniques, learning key digital skills in 2D and 3D every bit well as the core principles of graphic symbol-led blitheness.

You'll take the opportunity to work on industry-led briefs and entries for festivals and competitions such as Encounters, RTS awards, xi Second Club and E4 Stings. Nosotros're affiliated with Game Republic too, information technology's all part of our commitment to help y'all become industry prepare.

Nosotros place Animation and Games Fine art inside the broader context of design to help you proceed your career options open up. You will also have the creative freedom and flexibility to develop your specific areas of interest, gaining transferable skills crucial for employability.

Why us?

  • This course gives a strong foundation in traditional animation principles while as well teaching fundamental digital skills in both 2D and 3D
  • Our graduates are working in the film, VFX, games and boob tube industries on projects including Thousand Theft Auto, Hey Duggee, Miffy, Corpse Bride, Harry Potter and The Lord of the Rings
  • Our Moving-picture show Product & Photography courses (which include BA (Hons) Animation and Games Fine art) are ranked 14th in the UK (The Guardian University league tables, 2022)
  • Our manufacture contacts, including Game Commonwealth Ltd provide opportunities to piece of work on live briefs, access placements, studio visits, workshops and game jams
  • You'll have the creative freedom to work in whatsoever medium and technique allowing you to find and develop your personal way
  • Our form places focus on a vibrant community of like-minded creative practitioners, both on campus and online within a thriving discord community of both students, graduates and those working within the creative industry sharing skills, works and technique. This provides you with the opportunity to extend your creative and technical skillset, professional understanding, and to develop a deeper creative vision.

Our student work

Grade structure

Teaching is almost entirely practical and studio-based, supported by lectures, seminars and tutorials. Our academic squad encourage yous to express ideas and push the boundaries of creativity. Assessment is mainly through coursework.

In the first year you will acquire traditional animation techniques and core digital skills. You will also learn about the broader context of design with students from other pattern subjects. In the second yr yous volition be introduced to more advanced concepts and approaches such as 3D, digital scultping, VR and photogrammetry, character rigging and motion capture.

Y'all volition have the opportunity to employ to undertake an optional placement yr out in industry between your 2d and final yr, this is sometimes known as a sandwich degree.

In your final yr you will focus on developing your portfolio and graduate identity, undertake a personal inquiry project that volition lead into your Final Major Project. Yous will exhibit your work at our Blueprint Degree Testify, which will exist visited by manufacture experts and potential employers.

Role-fourth dimension study

If you study this form on a role-fourth dimension basis yous will typically consummate 40-80 credits in a year, rather than the 120 credits of total-time students. All modules are taught during the day fourth dimension and yous will be studying alongside full-time students.

View educatee work on our Sunderland Creatives website.

Twelvemonth 1 (national level 4):

Core modules:

  • Fundamentals of Animation and Games Fine art (threescore credits)

Learn the cardinal principles of blitheness using traditional studio practices in 2d drawn animation through weekly character-based exercises that will culminate in a brusque, blithe sequence using Toon Boom Harmony software. Exist introduced to the Adobe Creative Suite in a split artistic cursory related to game design. Nourish weekly life drawing classes to raise your figurative and imaginative drawing skills and engage in contextual and visual research to support and enhance your applied work.

  • Creative Exploration (40 credits)

Create short sequences equally role of a squad using a variety of traditional techniques such every bit Pixillation, Directly animation, Smudge 'n Click, Cut-out and Stop Movement, building on the principles and skills learnt in semester 1 and exploring visual storytelling further. Produce a short film for a student-led competition and public screening to showcase your outset year'southward work. Continue to attend weekly life drawing classes looking at expressive and experimental drawing techniques. Be introduced to 3D software and tools in a series of creative workshops and take the opportunity to interact with BSc (Hons) Game Development students and participate in local Game Jams.

  • Design Theories, Practitioners and Context (xx credits)

Develop a knowledge and agreement of the important theoretical and historical contexts which have shaped modernistic design, opening upward creative possibilities in your work. Gain a broad view of design disciplines, through lectures and seminars intended to provoke wider debate. Develop analytical and research skills by exploring subjects in pattern theory and history through assignments. Finish the module with an understanding of various historical and theoretical ideas, intended to encourage you to challenge conventional thinking.

Some modules accept prerequisites. Read more about what this ways in our Assist and Advice commodity.

Year two (national level five):

Cadre modules:

  • Advanced 3D (40 credits)

Work collaboratively to produce a collection of 3D animations culminating in an interactive, playable character. Produce a 3D digitally sculpted model and environment. Produce a short, blithe lip-sync performance sequence working to a pre-recorded soundtrack.

  • Preproduction Do (20 credits)

Follow the preproduction pipeline for creating either a pitch bible for a children's telly series or a games document for a vii-PEGI game from visual and contextual inquiry through concept art, story art, character design, environments, assets, linear and not-linear storytelling. Create an animatic or walkthrough to demonstrate your concept's viability. Pitch your thought in a brusk presentation at the end of the module. Work individually or as office of a creative team. Collaborate further with BSc (Hons) Game Development students.

  • Advanced VFX and Motion Graphics (20 credits)

Create a music video for an creative person of your own choosing either as part of a collaboration, or working alone. Study the application of avant-garde After Furnishings e.grand. rotoscoping, tracking techniques, using green screen and keylight - and choose to utilize any creative technique to your work. Explore the genre and contextual background to music and animation in film and games, to the title sequence every bit an art form as well as create an ident for yourself. Help to organise a showcase of your work at a public screening at the end of the bookish year.

  • Global Challenges and the Ethical Designer (20 credits)

Develop a critical agreement of important issues linked to pattern such equally the environment, globalisation, gender representation, equality and variety. Be encouraged to consider your ethical role as a developing designer. Exist introduced to ways of considering a major piece of written work (the dissertation in Stage 3), based on a subject relevant to your own exercise. Finish the module with a developing design philosophy that potentially impacts on your ways of working and thinking in terms of studio do.

  • Experiencing the Creative Industries (twenty credits)

Feel a curt work placement with an employer. Alternatively, gain other experience of working in the creative industries. Examples include: live jobs; contest briefs; a artistic placement; and a collaboration with boyfriend students from relevant subject areas.

Yr 3:

Work placement (optional)

Concluding year (national level 6):

Core modules:

  • Professional Engagement (40 credits)

Work on a called live brief as well as a piece to showcase your skills and refine your showreel/portfolio towards your specialist area of employment. Employability Day will enable you to run into successful alumni from this and other Design courses and hear about their experiences after graduating and key tips on employability. Create a Professional Appointment Document, which will prove how you lot take interacted over the past two years with industry professionals either through placements, social media, visits to festivals and studios or other networking events. Focus on CV writing and interview techniques as well every bit the artistic and technical skills required for your chosen specialism to enhance your employability.

  • Blueprint Dissertation (20 credits)

Research an approach, concept or practice relevant to your specialism that is intended to support your practical piece of work in your final major project. An case of this from a contempo graduate was the study of Magic Realism, which direct fed into the narrative of their graduation pic. Demonstrate academic research methods to formulate a written piece of half dozen,000 words.

  • Blueprint - Final Major Project (60 credits)

Build on the skills and cognition, both technical and creative, that you have gained beyond all previous modules to create a slice of piece of work that best reflects your specialism and will, hopefully, take you into professional employment. Choose to work individually or as office of a team. Fix and exhibit your work in the final year Degree Show, which is open to the public and manufacture practitioners.

Entry requirements

Our typical offer is:

Qualification Minimum class
Singapore / Cambridge GCE A-level 112 UCAS Points

If yous don't meet our standard entry requirements, you lot tin can have one of the foundation pathways at our partners ONCAMPUS Sunderland. Find out more data and whether your class is eligible on our ONCAMPUS page.

If your qualification is non listed above, please contact the Student Administration team at studentadmin@sunderland.ac.united kingdom for further advice.

Straight entry to Level 2 or iii: Applicants wishing to be considered for directly entry to Level 2/three of a program should contact the Educatee Helpline on 0191 515 3000.

If English is not your first language, please see our English linguistic communication requirements.

If y'all are studying a HND or Foundation Degree you may exist able to enter onto the final twelvemonth of our caste courses. For more data, please contact studentadmin@sunderland.ac.uk

Portfolio requirements

Nosotros are interested in your creative potential then please prepare a portfolio of piece of work you have completed and then far. We are non looking for perfection as nosotros capeesh y'all may still exist developing work. Nosotros would like to run across:

  • A variety of work – we want to see a range of styles and technique
  • Work completed in or outside of your studies
  • Research: examples of various forms of investigation
  • Photographs of 3D, and large 2D, work
  • A USB stick or online link with any digital and screen-based work
  • Sketch books and development work including:
    • Examples of graphic symbol pattern/development
    • Observational sketches
    • Examples of sequential illustrations - e.thou. rough storyboards

If yous are an international applicant, please send a link to your online portfolio.

Is your qualification not displaying here? For international qualifications, search our full list of international entry requirements for this course.

Fees and finance

Full-time fees

The annual fee for this form is:

  • £9,250 if you are from the United kingdom/Europe*
  • £13,000 if you lot are an international student

Part-time fees

Tuition fees for role-time students are £6,935 per 120 credits.

Please note that office-fourth dimension courses are not bachelor to international students who require a Student visa to written report in the Uk.

*European Union (Eu), EEA (European Economic Expanse) and Swiss nationals who do not authorize for the EU Settlement Scheme are classed every bit international, withal, for 22/23 admission you lot will receive a European educatee fee scholarship and will pay the home tuition fee charge per unit for the duration of your studies. The discounted fee will be reflected in your offer letter. Learn more in our Assistance and Advice article .

Accept a look at the Your Finances section to find out virtually the scholarships and bursaries that may be available to you.

This information was right at the time of publication.

W221casestudy
Hannah Potter, BA (Hons) Blitheness and Games Art graduate, CBBC Scream Street Shorts winner

Career ready

Our graduates have gone on to work throughout the film, special furnishings, games, and television receiver industries, and worked on projects including The Lord of the Rings, Harry Potter, Grand Theft Auto, Brute Comforts, Miffy and Hey Duggee. Contempo employers have included: animation studios such every bit Cartoon Saloon, Aardman and Studio AKA; Idiot box companies such every bit Cartoon Network, CBeebies and CITV; games companies such every bit Rockstar, Ubisoft and Sumo Digital.

Placements and visits

You will accept opportunities to utilize for internships and we actively encourage you to build upwards a compelling artistic portfolio. We also encourage you to participate in competitions and honour schemes.

In addition, our students are actively encouraged to attend almanac animation festivals such as the Manchester Animation Festival (MAF), also as visits to arts venues beyond the UK and in cities such as Barcelona, Amsterdam and New York.

Invitee speakers

Through our links with industry we attract professionals in animation to come into the University and requite talks. These assist you gain valuable insights and contacts in the earth of piece of work.

Past visiting speakers include quadruple-BAFTA Award-winning Jardine Sage (CITV) - a graduate of the course, Curtis Jobling (creator of Bob the Builder), Susannah Shaw (Aardman), Barry Purves (Lord of the Rings), alumni and laurels-winning Catherine Salkeld (Story Artist and VR director at Blueish Zoo Studios), and Andy Davies (Sony Games).

Work experience

All students studying on-campus undergraduate Animation and Games Art courses can take up a CV-enhancing work placement, a University-led industry initiative, or a professional person and concern evolution boot military camp.

Past the term placement, we mean we are offering you a gustation of the manufacture which might last anything from two days to 4 weeks on a part-fourth dimension ground.

Creative Industries Calendar week

Creative Industries Week gives everyone in the Faculty of Arts and Creative Industries the opportunity to participate in a range of projects, workshops, talks, industry visits and career events. This exciting calendar week encourages interdisciplinary working, broadens your experience, to build your conviction and assist develop your career path.


Meet the students

Meet the team - BA (Hons) Animation and Games Fine art

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Source: https://www.sunderland.ac.uk/study/design/undergraduate-animation-games-art/